Snapshot 2008-07-23
Wednesday, July 23, 2008 (10:46:56)

Posted by G.o.D

This release adds several new functions, bugfixes and adds build support for BeOS and Haiku.

Warning: this release changes the api of sgeMakeColor(), this was neccessary for transparent sprite blitting.

The build system now supports:

  • BeOS
  • Haiku

Changelog:

  • API CHANGE: sgeMakeColor(surface, r, g, b, a)
  • new function sgeDuplicateSDLSurface()
  • new function sgeChangeSDLSurfaceAlpha()
  • sprites now support blitting mixed with pixelwise alpha + overall alpha 0-255
  • sprites can now be created directly from a sdl surface
  • new function sgeCreateSDLSurface()
  • new function sgeSpriteDuplicate()
  • bugfix in font reading
  • new font retro_big_color

Get it from the SourceForge download page

Content received from: SDL Game Engine, http://www.zefix.tv/sge2d